I created manual solutions for the problems above and I shared video tutorials around my workflows. The Solutions and how this Addon was born unpredictable deformations if a bone in the rig is scaled (which happens when you try to achieve squash & stretch effects or just scale a bone for whatever reason).unnecessary bones that bloat your game data.Some of the main problems you'll encounter if you try to export a non-game-ready rig to a game engine are: There are differences in the way Blender and Game Engines operate. Ready to become a power user? Please, read the summary and watch the additional videos I share below! The ProblemsĮven experienced Blender riggers may not understand why their fancy rigs don't export well to Game Engines. However, if you want to become a power user, I recommend that you try and understand the underlying issues and how Game Rig Tools is solving them. The add-on was designed to automatically address some of the most common problems for game-ready rigs. And I hope this addon will ease your transition to Blender, at least a little! Digging Deeper While I can't cover all of these topics here, feel free to ask your questions on our Discord server. You may be wondering why controls are created using additional bones etc. If you are coming to another 3D package, rigging concepts that you're familiar with may not translate well to Blender. Maya, 3Ds Max, Cinema 4D, and other Users - welcome to Blender ) If you're not on Discord, feel free to email CGDive. If you need help, you're welcome to chat about the addon on the CGDive Discord Server! Get help, report bugs, and suggest features Follow them and you'll be on your way to hassle-free game rigs. You'll find additional tutorials (videos/PDF) that demonstrate some of the most common workflows in the product files. But if you can't afford it, pay less or even get the addon for free.īy the way, please click this link: (this will ensure that your contribution is split between me and the addon developer) Learning Resources We believe the addon is worth at least $15. We release Game Rig Tools as a pay-what-you-can product. These two buttons will allow you to do that with a single click.Ī collection of useful tools for advanced constraints and rig clean-up. While working with your Deform Rig, you may want to quickly enable or disable the connection to the Control Rig. The add-on has additional features that will speed up your work and allow you to achieve advanced setups. We now have a tool that allows you to rig any human character with the UE4 Mannequin or UE5 Manny/Quinn Skeletons. and relax while the addon does the work for you. Just select all the Actions that you want to bake, click a button. Luckily the " Action Bakery" is part of Game Rig Tools. Baking many actions by hand is time-consuming. However, one major drawback is that animations need to be " baked" to the Deform Rig before they can be exported out. Having your armature split into Deform Rig and Control rig has a lot of benefits.
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